Location: San Francisco, CA
Description: Our client is currently seeking a 3D Artist for a long term contract based out of San Francisco, CA. The ideal candidate should have experience with the following:
- Iterate on and optimize 3D production assets for our proprietary real-time rendering engine Streamline pipeline by creating artist-friendly tools.
- Author GLSL shaders.
- Technical/scripting experience in python or C++.
- Game engine experience in Unity, Unreal, or similar.
- Basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area).
- Expertise in one or more of the following software programs: Maya, 3D Studio Max, Blender (Maya preferred).
- Ability to articulate why a design is or isn’t working.
- Familiarity with Substance Painter and PBR workflows.
Contact: [Click Here to Email Your Resumé]