Technical Artist II

Tailored Management
Published
August 4, 2022
Location
Burlingame, CA
Category
Job Type

Description

Nosivka Tailored Management is seeking a Technical Artist to join our client's team. This is an excellent opportunity to join the world's largest social media company who enables over a billion users to openly connect with friends and family, share content, and explore the world.

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Meta

Location: open to remote candidates near Meta's Burlingame, Denver, NYC, Houston, and Los Angeles offices

Pay:

Burlingame market – $50.95/hour

Los Angeles market – $57.75/hour

NYC market – $61.00/hour

Contract Length: 12-month contract (opportunity for extension/conversion)

Contract Type: W2

Benefits & PTO

This position requires authorization to work in the U.S. without sponsorship, now and in the future

ABOUT THIS ROLE

A Technical Artist is responsible for the technical aspects of art asset development. This entails working closely with Art and Engineering to develop and support the asset pipeline, animation and rigging tools, animation rigs, and real-time effects.

RESPONSIBILITIES:

Partner closely with the engineering and art teams to support content development

Manage and maintain the pipeline from artists and designers through to deployment

Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices

Develop broad technical expertise to assist in a wide variety technical and artistic tasks

Troubleshoot content issues and improve QA processes

Quickly solve issues with cross-functional leads

Thrive in dynamic, fast-paced environment

MINIMUM QUALIFICATIONS:

3-5 years of experience

Experience with Python

Strong skills and experience with 3D rigging and asset creation

Ability to work on game development

Creativity, verbal and written communication skills and problem solving ability are required.

Verbal and written communication skills; communication across teams including engineers and artists

Ability to work independently and manage one's time.

Creating tools and automation for Maya or native Windows

Experience with game profiling and optimization techniques

Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games

Bachelor's degree in relevant field or equivalent work experience required

Comments for Suppliers:
Interviewing process: 1st interview screen with hiring manager. 2nd interview with 2 important team members and will be a brief presentation of the candidate's skills.

Possible contract extension.

Apply
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